About This Game Please note that this game is currently in Alpha stateRising World is an open-world sandbox game with randomly generated, fully destructible environments. Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.Anything is possible!FeaturesRandomly generated worldsCompletely modifiable environmentBoth single and multi-player modesMounts and drivable boats200 different building materialsMore than 200 different furnitures and fixturesMore than 200 items (tools, weapons, utilities etc)Upload images from your hard drive and place them in the worldExplore various biomes and dungeonsComplex and deep network of underground cavesEnvironmental physics - trees and itemsInteract with just about everything, right down to playing the piano!Day-night-cycleFishingPowerful Modding/Plugin APIYour purchase entitles you to receive all future updates free of charge! 7aa9394dea Title: Rising WorldGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:JIW-GamesPublisher:JIW-GamesRelease Date: 3 Dec, 2014 Rising World Torrent Download [Xforce Keygen] very nice survival collecting and building game it got really good graphics and many things to do it gets updates every few months and even tho its in early access it got lots of things to do the only negative in my opinion is that it combines old things like longswords and bows with modern things like chainsaws and drills i would rather only have older things like instead of the chainsaw just a better axe tho i really like the guns in this game they arent the new guns you see in almost every game now would suggest buying it also its a cheap price for what you get. I feel like Rising World is on its way to becoming a great open world and survival game, however just like any game in early development, needs polishing, which I will briefly discuss here.Crafting.While it does present quite a number of different stations needed to create certain items, the feeling of progression is definitely tempered with. A game like Rising World, at first sight, gives the impression of steady advancement. You have nothing, and it is up to you to use the resources to needed to climb through those technological tiers. Once you play further into the game, you come to find that it really isn't the case. You go from making basic iron weaponry, to having the option to craft modern days grills and bolt action rifles, and even military gear, which throws off the feeling of that sense of progression, in the sense that it doesn't feel all that deserved; out of place for how long you have been playing the game, and the resources you obtain, which will lead me into the next topic.Obtaining resources, more specifically, certain ores.It just feels a little too nonsensical and expeditious to be able to obtain every ore available with the starting tool. Once again, since there isn't that much ore available as it is, I'm not going to pick at this topic. Like I said, things are still in early development and the creator could very well be planning to add all sorts of different ores and tools required to mine them. For an open world experience that is still taking its beginning steps, it's a great game with just a few scratches that I am sure will get buffered. I recommend it to anyone who is looking for a game that truly does give you a lot of freedom in an open environment,What would I like to see from this game heading forward?I personally hope that the developers will really put emphasis on work and reward. I hope that they make the game rich with content and a variety of tools and materials that stretch across several time periods, but also put in mechanics that make you truly work to get there. I hope they provide attention to character customization, adding more costumes and outfits to choose from, such as different types of armor, and maybe some more fantasy and sci-fi aspects. I wouldn't mind a game mechanic that allows you to explore some magic, or, if you've climbed that technological tier latter enough, make some kickass vehicles and weaponry. Rising World is a great game headed in the right direction. I can't wait to see what else will come in the future.. An actual good game.... Well, it's pretty. The mobs\/creatures\/bandits aren't terribly over powered. The crafting system is . . .still in development I assume. If it's not then well, you should probably not buy this. But I am going to assume that things like roofing will be added at some point, that sulfur wont be a smeltable ingot, and various other bits. It's very much incomplete so far as crafting, and some how mixes medieval with sci fi, which I don't really agree with, but hey. The game play for the most part is smooth, easy to figure out. There is a lot of potential here and updates seem pretty regular. I look forward to where this will be in a year or two. It could certainly use herbalism, alchemy, a more advanced blacksmithing and carpentry system. The clothing should go under armor, but currently it doesn't. So, you kinda look half naked with leather armor. The dungeons (while i have minimal experience with them) seem interesting. They are very far underground. Mithril seems to have little to no use what so ever. To be honest, I could probably fix up the crafting myself, but I'm not going to spend the money on models to do so. Still, it'll offer several hours of game play and The Labrynth community I played on in multiplayer was pretty nice.. TLDR: It's very good. Buy it now, you can still refund it if you don't like it.This could be it! The survial game that finally gets it right. And boy, the multitude of contestants we have seen since DayZ started it all. I just hope hope hope the game will reach a critical mass soon to kick off some new content decisions and an overall more polished design and depth. I'll keep my pro\/con list short:Pro:- FANTASTIC combination of terrain modification, block building and construction. This is exactly what I was wating for. A working, intuitive and fun combination of building logic from minecraft, rust, life is feudal (etc).- Nice crafting system, de-facto tech-tree- Mining, farming, woodmaking etc is fun! Everything just works.- Beautiful, immersive terrain.- I like the weather effects.- some lovely survival elements like body temperature, bleeding, broken bonesCons:- game timeline should be limited to middle ages\/fantasy setting. modern items destroy immersion and are not fun. Please no cars, please no rifles, please no hardhats, top hats etc :((( Implementing modern time tech tree is way to much effort anyway, the time and ressources could be spent so much better!!!- game variety decisions are weird. Why spent time on elephants and giraffes? Biome diversity might be nice as advanced roadmap items but why spend time on this in an alpha?- you cant create a gun with a stone axe, a smelter and a workbench. This really kills immersion and ruins the game for me.- GUI could be improved (more slots)..why not go 80% minecraft GUI wise?- long term motivation should be based on more diverse crafts\/crafting stations. - wildlife and bandit AI is still very basic.- Fighting mechanic is very basic. Shields\/blocking is lacking.Wishlist:- get rid of modern items, tech tree should end at crossbows.- keep to a medieval\/fantasy setting.- Seasons. I don't need different biome types in the base game, but seasons would be fantastic and so much fun (Don't Starve, Banished come to mind).- more crafts, more diverse crafting trees. Would love to see alchemy, cooking, tar pits, honey making, weaving (blankets), smithing (more diversity), woodworking, healing, masonry (differet materials) etc. All should be done without a skill system (that is no fun in Life is Feudal).- would love to see more realistic survival elements like illnesses, benefits of food diversity, more wound types, limping, cold\/fever\/vomiting, - friendly NPCs, family members, kids, building a village, professions. i LOVED THIS GAME CAUSE IT WAS ALL ABOUT BUILDING. NOW THEY ADDED NPC'S AND YOU HAVE TO WORRY ABOUT CLOTHES NOW TOO. NOW THE TEMP EFFECTS YOU. THE REASON I BOUGHT THIS GAME WAS TO HAVE RELAXING PLAY TIME. THEY ARE TRYING TO TURN IT INTO SURVIVAL WHEN IT IS A BUILDING GAME. I WOULD NOW GIVE THIS GAME A 3 OUT OF 5 STARS. its great how its going but i still sometimes feel like it needs that mmmmm.... something more. KEEP IT UP DEVS!!!!. Good\u2665\u2665\u2665\u2665\u2665\u2665I've started to build Moria about 75 times. One day i'll finish it.. Simply HORRIBLE game... a total waste of money.. Great game and the extensive building system is exactly what ALL survival games lack. The choice in materials and textures of wood, stone, marble, metals, copper and natural textures is huge! This makes the building and creating towns and more a lot of fun! The developers might need to work on selling their product and their marketing too. Because steam suggested the game a lot of times but the content on the shopping page never persuaded me to buy; i think the building system and huge choice in materials should be shown more as this is where this game is VERY unique. A friend of mine started playing and now we're 5 people playing.. The rest of the game obviously needs more development as it is in early acces. Content should be brought like more furniture, lights, and content for interior design. And things like vehicles, etc.But the whole concept and idea of this game is a lot of fun and if the dev's can get the machine running it can become a great game indeed. (Start a devblog, keep it up to date, keep roadmaps up-to-date for better sales!!) gogogogo! :)
tiothearebagar
Comments